Todo (Where we want to be for the Exhibition event in June): Interactive input: Buttons in a map on the table (software complete, just industrial design and physical input via Stu Foster) Designed Edible Cities interventions in model. Navigation: Determine whether path based matrix of routes and destinations, or realtime AI navigation via waypoints. Navigation: Either build that matrix, or the...
Architecture Photography: The Urban Crossing /... →
Levels of detail in the city
Urban Research Lab Links
Urban Design Strategies For an Edible City
This workblog documents the design research carried out by Oliver Blair for an Independant Study. The 2nd project focuses on exploring the spatial navigation systems available in cryengine. These systems are to be utilised to navigate a diagrammatic model of Wellington city and the experimental urban agriculture design elements proposed as part of the edible cities research. Project Outline: ...